3D e-Learning for Individuals and Educators Learn advanced concepts in 3D Graphics Pre-requisites: 3D Anatomy 101, 3D Graphics 101 Description: Learn advanced concepts in 3D Graphics Difficulty: Intermediate to Advanced Duration: 13 Lessons (approx) Assignments: 1 major modelling project Exam: 1 Software: 3D Model Builder (Texture and Lighting) Available for: Any Windows PC, "netbook" (XP) or Mac (OSX) Delivery: On-line (or contact us for off-line content) Learning Outcomes * A triangle can have up to 3 color values * 24 bit color is RGB and 32 bit color is RGBA format * RGBA stands for "red, green, blue, alpha" * 24 and 32 bit color can display 16.7 million possible colors * Painting a triangle requires "texture mapping" and UV's * 3D triangles have a "front face" and a "back face" * 3D systems often cull "back facing" triangles * "Normals" are an invisible yet important part of a 3D model * A lighting/shading calculation is performed using "normals" * Smooth shading requires 3 normals per triangle * A triangle can have "alpha" values in the color to define transparency * A triangle can have up to 3 "alpha" transparency values, one per point * Transparency can also be defined within a "texture map" image * Multiple "texture map" images can be applied to a set of triangles * Reflection calculation is also performed using "normals" Learn 3D at www.3dgraphics101.com